Lately I’m working more on learning XNA and making stuff in preparation for when Legend of Luth goes graphical, which is still a ways out at the moment.
But, especially with the recent program I put out in my last post, I’ve now got the hang of the general basics of xna, and more importantly have a rough intuition of how to make interfaces and such for it. So, that’s exciting!
It’s pretty simple stuff for those of you who have worked with things like OpenGL or the like. If you aren’t used to graphics programming, I’ll admit it can be a bit confusing until you get the hang of it, but XNA does have some pretty decent tutorials out there–actually, one of the tutorials has you build a shooter game, or at least a small version of one. I’ll polish that at some point in the near future and add some stuff to it, then release a first level of my version of the shooter onto the site for download.
The latest version of Legend of Luth is available for download here.
All images, writing, characters, artwork and related indicia are (c) Earl Isbell
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