Okay, so last bit was about seven techniques for finding inspiration. Now I’ll apply them and start building the adventure.
The tips I covered last week are:
4—Break it Down
5—Use your Right Brain
6—Use your Left Brain
7—Listen to comedy
I went to a large mall and browsed around some of the more unusual shops to try and find some raw material. Some things that stood out to me were a painting of the Grim Reaper, a Boondock Saints poster, and a poster for some game called “Watchdogs.”
My brother likes to make fun of a famous character from Magic the Gathering, saying the character looks emo like the lead singer from Fallout Boy. While I don’t necessarily agree, it did get the wheels turning a bit.
Not much to explain here. I let the ideas percolate for a while.
4-6—Break it Down, Use your Right Brain, Use your Left Brain:
I usually use a couple tools and frameworks for building stories and adventures. Especially character Soul Sheets, which I’ll touch on next post. For an adventure, I find that defining 7 characters is about right for ensuring that there’s plenty to work with and roleplay off of, without being too much to keep track of.
7—Listen to comedy:
Okay, so here’s what’s swirling around in my head—I’m thinking about skeletons wielding guns, interplanar travel, an opening scene with the players being saved by a powerful mage, a separate, emo mage with mysterious intentions, and innocent people being harassed by monsters while the authorities stand by helpless or indifferent.
The grim reaper painting and Boondock Saints post suggest the combination of skeletons and guns as well as the need for heroes. (see: https://www.youtube.com/watch?v=2ozjk5mDioM). That and the Watchdogs poster suggests corrupted, indifferent authorities. My brothers jokes suggest interplanar travel and an emo mage. It’s starting to come together, but the next step is where things really start to become clear.
Next time I’ll talk about Characters.
The latest version of Legend of Luth is available for download here.
All images, writing, characters, artwork and related indicia are (c) Earl Isbell
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