Working on some improvements for Legend of Luth–did some refactoring of the codebase (in layman’s terms, restructuring code so it does the same thing, but in a way that’s better and easier to add to). Also added a suite of new items under “Alchemy” in the shop that should really help flesh out the game’s strategy.
I also added some tweak to the way the player’s health is displayed–I noticed it was too easy to lose track of how much HP you had, so I added a healthbar, similar to the one you see the monsters have, which will turn red when you’re really hurt. That’ll help immediately communicate how well you’re doing, which in my opinion should make the game more fun.
The latest version of Legend of Luth is available for download here.
All images, writing, characters, artwork and related indicia are (c) Earl Isbell
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